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i imagined It might be some thing similar to this but how am i purported to have the sdk/source do the job Together with the game engine just duplicate the sdk/source to my game directory and after that connect with ogre in the principle loop ?
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i have good knowledge in c++ but no Professional , as i am a highschool pupil and have alot of free time i to start with planned to generate a game motor then make a great game on it
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Regrettably the last time I went to 'Thee Dollhouse' for a bachelor occasion, my spouse set me in 'Thee Doghouse'. I think I have figured out my lesson.
crucio777 wrote:so my problem is how you can combine ogre 3d into my own game motor , all the tutorials offered only show how to incorporate libraries to it (I'm sorry if I'm lacking some thing)
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There is heaps of illustrations on this forum of Individuals who have made a decision appropriate from the start that they are going to create a game which is based mostly around a layout-pattern (like "Knowledge-pushed", "Part-primarily based" and so on) Nevertheless they usually never ever get to your stage of having a little something cool while in the Ogre 'showcase' Discussion board.
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